Blade LT

8.3k faces, 9.5k vertices, Texture map 2048x2048 for PBR shader: Diffuse, Normal, Metalness, Roughness.

Done with Blender (modeling, UV unwraping), 3D Coat (UV Pack), Substance Designer (Texturing, created ONE Universal material based on ID Map for the whole race in game).


Tools Props

7.7k faces, 7.9k vertices, Texture map 2048x2048 for PBR shader: Diffuse, Normal, Metalness, Roughness.

Done with Blender (modeling, UV unwraping), 3D Coat (Sculpt, Retop), Substance Painter (Texturing)


Armchair for ArchVis (game ready)

7.6k faces, 7.5k vertices, Texture map 2048x2048 for PBR shader: Diffuse, Normal, Metalness, Roughness.

Done with Blender (sculpt, modeling, UV unwraping), Substance Painter (Texturing)


Armchair for ArchVis (game ready)

4.3k faces, 4.5k vertices, Texture map 2048x2048 for PBR shader: Diffuse, Normal, Metalness, Roughness.

Done with Blender (sculpt, modeling, UV unwraping), 3D Coat (UV Pack), Substance Painter (Texturing)


Machinerees PT

3.1k faces, 3.3k vertices, Texture map 2048x2048 for PBR shader: Diffuse, Normal, Metalness, Roughness.

Done with Blender (modeling, UV unwraping), 3D Coat (UV Pack, Texturing).


MACHINEREES LT

5.6k faces, 5.3k vertices, Texture map 2048x2048 for PBR shader: Diffuse, Normal, Metalness, Roughness.

Done with Blender (modeling, UV unwraping), 3D Coat (UV Pack, Texturing).


MACHINEREES tt

8.6k faces, 8.5k vertices, Texture map 2048x2048 for PBR shader: Diffuse, Normal, Metalness, Roughness.

Done with Blender (modeling, UV unwraping), 3D Coat (UV Pack), Substance Designer (Texturing, created ONE Universal material based on ID Map for the whole race in game).


Water Tank


Engine Test


3d Models for Archvis (game ready)

3D models of household appliances for online project ARCHVIS. Texture map 1024x1024 for PBR shader: Diffuse, Normal, Metalness, Roughness.

Done with Blender and Photoshop.


Boat optimize and Texturing


Create GUI


Houses for City

Shark

1.7k faces, 1.5k vertices, Texture map 2048x2048 for PBR shader: Diffuse, Normal, Metalness, Roughness.

Done with Blender (modeling), Unfold 3D (UV unwrapign), 3D Coat (Texturing)